![]() ![]() Each character has three main abilities they'll unlock as they level up: a standard attack that can be used continuously, a special attack with a cooldown, and a more defensive ability (although some of these can still do damage). Gameplay in Children of Morta involves battling your way through hordes of enemies to reach each dungeon's boss, exploring thoroughly and nabbing as many temporary boosts as you can along the way. Seeing them train and grow in cutscenes, and getting a sense of their place within the family, means that you're already attached to the characters before you get your hands on them. You start with two playable characters, family patriarch John and his eldest daughter Linda, but the other four are introduced within the game's opening half. Between runs of the dungeons, you're treated to cutscenes and vignettes of the family interacting with one another, and you get to know the beats of their lives and what they get up to when they're not enduring dungeons. It's a cliched fantasy setup, but Children of Morta makes the most of its tropes by making sure that you're invested in the Bergsons and their plight. Their house sits atop a shrine, and to battle against the evil forces of the demonic Ou they need to travel through portals and conquer dungeons, in order to awaken three spirits that can guard against the Corruption. The Bergson family, six of whom you're able to play as, is made up of warriors, mages, and inventors all tasked with holding back the Corruption-which has, at the game's opening, started to spread across their homeland. But really, at its heart, it's a compelling game about what it means to be a part of a family, and how being surrounded by loved ones can make you a better, stronger person. Mechanically, it's a satisfying dungeon crawler where you grind through bad guys, level up your characters, and unlock better abilities so that you can face off against a series of increasingly difficult bosses. Children of Morta is a game about family.
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